Monday's Canucks-Flyers game in Philadelphia featured a scary moment during the third period that required Vancouver defenseman Alexander Edler be removed on a stretcher.,About halfway through the final period, Edler got his stick lodged in the skate of Flyers forward Jakub Voracek and was dragged to the ice.,Here's a look at the replay:

The situation grew worrisome when Edler remained motionless on the ice for a few moments, but the Canucks' medical staff was able to get him on a stretcher (seated up) and to the locker room for evaluation.,As he was being escorted off the ice, it became clear that a cut had opened up on Edler's face and he was bleeding pretty heavily.,Edler didn't return to the game but he was reportedly able to walk out of the trainer's room under his own power. read more

CINCINNATI (WKRC) - Local 12 News' Gary Miller admits that, while he practiced very hard, he could not successfully pronounce the name of Seton Hall's Forward Sandro Mamukelashvili.,In fact, it seems that he had about as hard of a time pronouncing Mamukelashvili's name as Xavier had keeping Mamukelashvili from slamming down buckets.,WATCH the above video to see Gary try his best to pronounce the name of the player who put down 11 points to help his team defeat Xavier 80-70.,Take a look at Sandro Mamukelashvili's player profile.

A recent essay by Jens Kjeldgaard-Christiansen in The Journal of Popular Culture asks what the psychology behind this evil laugh might be.,Crucially, Kjeldgaard-Christiansen argues that a wicked laugh offers one of the clearest signs that a villain harbours such evil, gaining what Arthur Schopenhauer called ‘open and candid enjoyment’ from others’ suffering – moreover, fiction writers know this intuitively, time and again using the malevolent cackle to identify their darkest characters.,Part of the power of the evil laugh comes from its salience, Kjeldgaard-Christiansen says: it is both highly visual and vocal (as the close-up of Jafar beautifully demonstrates) and the staccato rhythm can be particularly piercing.,Courtesy Disney.There are practical reasons too for the ubiquity of the evil laugh in children’s animations and early video games, Kjeldgaard-Christiansen explains.,The crude graphics of the first Super Mario or Kung Fu games for Nintendo, say, meant it was very hard to evoke an emotional response in the player – but equipping the villain with an evil laugh helped to create some kind of moral conflict between good and evil that motivated the player to don a cape and beat the bad guys.